Recent Experience
Electronic Arts
Senior Creative Producer
Mar 2024 - Present
Live service release management targeting EA Games’ KPIs, establishing new relationships with internal teams and external vendors, contractors for game content with the goal to further establish a global brand and healthily support roadmap goals.
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Directly reporting to development teams, executive members and game directors while working with analytics groups aspiring for the best performances of our content across audience and player channels.
Riot Games
Lead Creative Producer
Mar 2022 - Mar 2024
Managed content production for animation, live action, social, gameplay and paid media for IP development and growth. Charged with overseeing end-to-end production activities, including scripting, visual development, 2D + 3D hybrid production, Unreal animation, FX, sound design, compositing, and music composition.
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Hired and trained project-focused team members to diversify creative output while building long-lasting creative relationships, both in-house and externally.
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Reduced costs by 2 million USD through development of a long-term incentive for asset library creation with external animation vendors
Video/Content Producer
June 2020 - Mar 2022
Improved and produced animated videos through updated production processes and strategic reorganizing of internal and external working partnerships while producing various CG/2D cinematics.
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Optimized team processes and CG animation project plans, leading to healthier production timelines.
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Managed revamp of Teamfight Tactics’ CG visual style through creative look development and sourcing of strategic vendor relations.
Technicolor
Producer
Oct 2017 - June 2020
Managed AV/Finishing and VFX production for a variety of content, including trailers, episodic shots, film, and broadcast/online/social media spots across multiple regions.
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Led a 30 member team focused on collaborating with editors, music/sound mixers, colorists, CG/VFX artists, linguists, localization teams, and graphic designers to deliver both original and localized versions of trailers in over 24 languages for TV and online platforms.
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Collaborated with the Director of Operations and Director of Production to optimize workflows and enhance efficiencies within the production pipeline.
Netflix
VFX Script Reader
Nov 2018 - May 2019
Contracted VFX Script Reader for Netflix Originals & Independent Films, defining pre/post-production needs and story analysis/synopsis for the development process, providing feedback and curated estimates and scheduled projections with emphasis on feasibility.
20th Century Fox
VFX Coordinator
Sep 2014 - Sep 2015
Integral partner to Executive Producers, VFX Producers, Directors, and Supervisors, overseeing mid-production Editorial, CG, and scheduling processes.
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Produced multiple versions of promotional marketing materials for events like Comic Con, as well as for on-air and digital platforms.
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Managed the Shotgun platform and internal turnover system, maintaining regular communication with directors, producers, supervisors, and artists across multiple vendors.
The Mill
VFX Coordinator/Pitch Producer
Sep 2014 - Sep 2015
Orchestrated artist coordination and meticulous project planning, including comprehensive budgeting and staffing for bids amounting to seven figures.
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Methodically tracked pre-production activities, managed camera rigs and setups and conducted tech scouting to ensure seamless execution.
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Directed and monitored the Editorial, CG, 2D, and Design pipeline, maintaining regular communication with producers to ensure alignment with project objectives.
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Developed compelling reels and treatment decks tailored to agency scripts and client requirements, strategically positioning projects for further opportunities.
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Prepared and visualized comprehensive reports, schedules, and storyboards to support Creative Director roles and enhance project clarity and direction.




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